Today we released version 5.1! This release focused mainly on the loading of resources. We now have a system based on Promises and the new Fetch API that allowed us to improve the FormatHandler interface for writing custom mesh loaders, which is detailed in a new wiki article.
The new resource system also comes with . . . → Read More: XML3D 5.1 Released
There is a new version of chromium-xml3d for Windows and Ubuntu available. Apart from several bugfixes (including XML3DRotation::toMatrix) the new version contains other changes, most notably:
Faster OpenGL rasterization on GPU (now it is the default) Most recent changes from the original Chromium project . . . → Read More: Chromium XML3D updated
Here are some easy steps to get started with XML3D! . . . → Read More: How to get started with XML3D