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PerformanceCapture02 xml3dchess01-300x199 Venice2_002 bmw_web3d_2

Welcome to the Declarative 3D Community Group

The Community Group “Declarative 3D for the Web Architecture” is an initiative of DFKI, Fraunhofer IGD and the Web3D Consortium. Originally intended as an Incubator Group, we want to use this great new opportunity of W3C Community Groups and use it to build a community that is interested in describing highly interactive 3D scenes within HTML and the DOM.

We developed a very explicit charter and we would like to stick to this charter. This doesn’t say the charter is perfect and final, but we intend to focus on a lean and mean set of well defined topics. We will transform this charter to a Wiki entry i.e. to the group’s philosophy soon.

We invite you to join our initiative and we are looking forward for inputs and contributions from a wide range of different parties!

 

See also:

  • Community Group homepage
  • Community Group Wiki

 

3 comments to Welcome to the Declarative 3D Community Group

  • maarten heinstra

    hello this xml3d is amazing ….
    i got it all working at work and been playing with it
    for a bid, but now i want to learn more about it in my spare
    time … i downloaded the latest firefox and chrome but i cant
    get it to work on my machine at home!!!
    any suggestions?

    maarten

  • maarten heinstra

    mailed you before …. got xml3d now working in firefox…
    been looking at some source code ….. and found with the
    index (for a square) 0 1 2 2 3 0 and for the position
    4 x 3 coordinates (xyz) i sort of understand the double 0
    but why do i need a double 2 in there? and i changed their order
    and its working aswell …… im trying to understand the logic
    so i can try to write a exporter for maya and/or xsi in python!

    many thanx and keep up the good work!!!!

  • maarten heinstra

    hi there … one more question from me
    i got a object in xml3d and got it in a group
    and want to rotate it with a transform id

    and i got three numbers wich are the axis and a float
    behind it wich i thought were the angle it got rotated
    but when i set it to 90 degrees it goes beyond 90 degrees
    about 110 or 120 ………
    how does this work?

    m

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