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PerformanceCapture02 CMI_XML3D_002 CMI_XML3D_004 Clipboard01

Chromium XML3D updated

There is a new version of chromium-xml3d for Windows and Ubuntu available. Apart from several bugfixes (including XML3DRotation::toMatrix) the new version contains other changes, most notably:

  • Faster OpenGL rasterization on GPU (now it is the default)
  • Most recent changes from the original Chromium project

Continue reading Chromium XML3D updated

Sponza in XML3D

The Crytec Sponza model in XML3D, see:

http://bompo-blog.appspot.com/2011/4/Sponza-in-XML3D

XML3D Cinema4D exporter plug-in

In addition to our blender exporter, we now offer an XML3D exporter plug-in for Maxon’s Cinema4D R12. As usual it is available on github under the following URL: https://github.com/xml3d/Cinema4D-Exporter.

Continue reading XML3D Cinema4D exporter plug-in

WebGL Best Practice

If you intend to create XML3D scenes that also run with WebGL, it’s necessary to follow some basic rules:

Add the necessary JS scripts in the header section of the XHTML document: <script src=”http://xml3d.org/xml3d/script/xml3d.js” type=”text/javascript”/>

This should be the first script reference in the header section. If you want to be able to run . . . → Read More: WebGL Best Practice

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