|
|
By Rainer Jochem, on May 27th, 2011%
There is a new version of chromium-xml3d for Windows and Ubuntu available. Apart from several bugfixes (including XML3DRotation::toMatrix) the new version contains other changes, most notably:
- Faster OpenGL rasterization on GPU (now it is the default)
- Most recent changes from the original Chromium project
Continue reading Chromium XML3D updated
By Rainer Jochem, on May 25th, 2011%
The Crytec Sponza model in XML3D, see:
http://bompo-blog.appspot.com/2011/4/Sponza-in-XML3D
By Rainer Jochem, on May 11th, 2011%
In addition to our blender exporter, we now offer an XML3D exporter plug-in for Maxon’s Cinema4D R12. As usual it is available on github under the following URL: https://github.com/xml3d/Cinema4D-Exporter.
Continue reading XML3D Cinema4D exporter plug-in
By Rainer Jochem, on May 11th, 2011%
If you intend to create XML3D scenes that also run with WebGL, it’s necessary to follow some basic rules:
Add the necessary JS scripts in the header section of the XHTML document: <script src=”http://xml3d.org/xml3d/script/xml3d.js” type=”text/javascript”/>
This should be the first script reference in the header section. If you want to be able to run . . . → Read More: WebGL Best Practice
|
|
|
Recent Comments